VR in the healthcare design process

The arrival of Virtual Reality (VR) as a collaborative vehicle allows clients to be involved and invested throughout the design and planning process. Scott O’Malley, marketing manager at Medstor, illustrates how VR can work within a wide variety of healthcare scenarios.

To make a 2D design into a 3D image, our only option used to be to visualise it in our mind’s eye, doing our best to make sense of the complex drawings and scales to see how we, and the things we need to use, would work within the given surroundings. The advent of Virtual Reality (VR) means we can cut out the middle man and walk straight into the design, try it out for size, move things around, experiment with different colours, without committing to a single thing until we have seen how we can work within it.

The obvious use for VR, and the most demonstrated example, is gaming. It may only be a virtual world, but it can feel very real – you only have to look at the people recoiling in terror from narrowly avoided shark attacks in their front room or boldly piloting the Starship Enterprise through cyberspace in Wigan. Increasingly popular pay-to-play VR arcades take the experience out of the living room and onto the next level, blending VR with real-world elements and allowing players to move untethered through a warehouse while battling virtual ghosts or zombies. 

However, virtual reality is much more than just a new form of entertainment. In the healthcare environment, VR is growing exponentially, being used right across the spectrum from directly treating patients to helping to design more efficient hospitals that facilitate better patient care, and we have only just begun to explore its potential. The variety of affordable headsets now available has made VR accessible to all. Certainly from a design point of view, it is an exciting time and embracing the many benefits VR offers can only be a good thing – an integrative and collaborate approach to planning spaces means everyone is more invested in both the process and the final product and VR becomes a place you are in, not just something you are watching.

Log in or register FREE to read the rest

This story is Premium Content and is only available to registered users. Please log in at the top of the page to view the full text. If you don't already have an account, please register with us completely free of charge.

Latest Issues

IDSc Annual Conference 2024

Hilton Birmingham Metropole Hotel
26th - 27th November 2024

IV Forum 2024

Birmingham Conference & Events Centre (BCEC)
Wednesday 4th December 2024

The AfPP Roadshow - Leeds

TBA, Leeds
7th December 2024

Decontamination and Sterilisation 2025 Conference and Exhibition

The National Conference Centre, Birmingham
11th February 2025

The Fifth Annual Operating Theatres Show 2025

Kia Oval, London
11th March 2025, 9:00am - 4:00pm

Infection Prevention and Control 2025 Conference and Exhibition

The National Conference Centre, Birmingham
29th – 30th April 2025